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Virtual Technologies in Medicine

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Gamification in medical education: to engage or distract?

https://doi.org/10.46594/2687-0037_2026_3_2212

Abstract

An analysis of the literature and the introduction of the game "Gynecology" has been carried out to identify the advantages and disadvantages of gamification in medical education. After testing the game on the "Obstetrics and Gynecology" cycle, 70 students were interviewed. The advantages of using game solutions include increased engagement, easier perception of complex topics and the development of team interaction; limitations include uneven engagement, lack of time, organizational and technical difficulties, and uncertainty about the evidence of the impact of games on learning.

About the Author

М. A. Egunova
Сибирский государственный медицинский университет


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For citations:


Egunova М.A. Gamification in medical education: to engage or distract? Virtual Technologies in Medicine. 2026;(3):137-138. https://doi.org/10.46594/2687-0037_2026_3_2212

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ISSN 2686-7958 (Print)
ISSN 2687-0037 (Online)