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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">vtmed</journal-id><journal-title-group><journal-title xml:lang="ru">Виртуальные технологии в медицине</journal-title><trans-title-group xml:lang="en"><trans-title>Virtual Technologies in Medicine</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">2686-7958</issn><issn pub-type="epub">2687-0037</issn><publisher><publisher-name>РОСОМЕД</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.46594/2687-0037_2026_3_2212</article-id><article-id custom-type="elpub" pub-id-type="custom">vtmed-2212</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>ТЕЗИСЫ</subject></subj-group></article-categories><title-group><article-title>Геймификация в медицинском образовании: вовлечь или отвлечь?</article-title><trans-title-group xml:lang="en"><trans-title>Gamification in medical education: to engage or distract?</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Егунова</surname><given-names>М. А.</given-names></name><name name-style="western" xml:lang="en"><surname>Egunova</surname><given-names>М. A.</given-names></name></name-alternatives><email xlink:type="simple">mariyaegunova@mail.ru</email><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff xml:lang="ru" id="aff-1"><institution>Сибирский государственный медицинский университет</institution></aff><pub-date pub-type="collection"><year>2026</year></pub-date><pub-date pub-type="epub"><day>28</day><month>09</month><year>2026</year></pub-date><volume>0</volume><issue>3</issue><fpage>137</fpage><lpage>138</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Егунова М.А., 2026</copyright-statement><copyright-year>2026</copyright-year><copyright-holder xml:lang="ru">Егунова М.А.</copyright-holder><copyright-holder xml:lang="en">Egunova М.A.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://www.medsim.ru/jour/article/view/2212">https://www.medsim.ru/jour/article/view/2212</self-uri><abstract><p>Проведен анализ литературы и внедрения игры «ГинекоЛогика» для выявления преимуществ и недостатков геймификации в медицинском образовании. После апробации игры на цикле «Акушерство и гинекология» опрошены 70 студентов. К преимуществам применения игровых решений отнесены рост вовлеченности, облегчение восприятия сложных тем и развитие командного взаимодействия; к ограничениям — неравномерная вовлеченность, дефицит времени, организационно-технические трудности, неопределенность доказательств влияния игр на обучение.</p></abstract><trans-abstract xml:lang="en"><p>An analysis of the literature and the introduction of the game "Gynecology" has been carried out to identify the advantages and disadvantages of gamification in medical education. After testing the game on the "Obstetrics and Gynecology" cycle, 70 students were interviewed. The advantages of using game solutions include increased engagement, easier perception of complex topics and the development of team interaction; limitations include uneven engagement, lack of time, organizational and technical difficulties, and uncertainty about the evidence of the impact of games on learning.</p></trans-abstract></article-meta></front><back><ref-list><title>References</title></ref-list><fn-group><fn fn-type="conflict"><p>The authors declare that there are no conflicts of interest present.</p></fn></fn-group></back></article>
