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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">vtmed</journal-id><journal-title-group><journal-title xml:lang="ru">Виртуальные технологии в медицине</journal-title><trans-title-group xml:lang="en"><trans-title>Virtual Technologies in Medicine</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">2686-7958</issn><issn pub-type="epub">2687-0037</issn><publisher><publisher-name>РОСОМЕД</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.46594/2687-0037_2026_3_2197</article-id><article-id custom-type="elpub" pub-id-type="custom">vtmed-2197</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>ТЕЗИСЫ</subject></subj-group></article-categories><title-group><article-title>Искусственный интеллект в симуляционном обучении: бустер интереса или провокатор лени?</article-title><trans-title-group xml:lang="en"><trans-title>Artificial intelligence in simulation learning: a booster of interest or a provocateur of laziness?</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Олексик</surname><given-names>В. С.</given-names></name><name name-style="western" xml:lang="en"><surname>Oleksik</surname><given-names>V. S.</given-names></name></name-alternatives><email xlink:type="simple">voleksik@yandex.ru</email><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Ходус</surname><given-names>С. В.</given-names></name><name name-style="western" xml:lang="en"><surname>Khodus</surname><given-names>S. V.</given-names></name></name-alternatives><email xlink:type="simple">voleksik@yandex.ru</email></contrib></contrib-group><aff xml:lang="ru" id="aff-1"><institution>Амурская ГМА</institution></aff><pub-date pub-type="collection"><year>2026</year></pub-date><pub-date pub-type="epub"><day>28</day><month>09</month><year>2026</year></pub-date><volume>0</volume><issue>3</issue><fpage>121</fpage><lpage>122</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Олексик В.С., Ходус С.В., 2026</copyright-statement><copyright-year>2026</copyright-year><copyright-holder xml:lang="ru">Олексик В.С., Ходус С.В.</copyright-holder><copyright-holder xml:lang="en">Oleksik V.S., Khodus S.V.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://www.medsim.ru/jour/article/view/2197">https://www.medsim.ru/jour/article/view/2197</self-uri><abstract><p>Снижение мотивации обучающихся — крайне распространённая проблема во всём мире. В данной работе мы рассматриваем, каким образом использование искусственного интеллекта (ИИ) может повлиять на мотивацию и учебный процесс. Цель исследования — продемонстрировать эффективность применения интерактивных ИИ-инструментов (HTML-симуляторов, SCORM-курсов) для повышения вовлечённости целевых аудиторий. На базе образовательных программ ФГБОУ ВО Амурской ГМА Минздрава России апробирован подход, в рамках которого мы использовали генеративный ИИ для усложнения клинических задач и создания интерактивных обучающих стендов.</p></abstract><trans-abstract xml:lang="en"><p>A decrease in student motivation is an extremely common problem all over the world. In this paper, we consider how the use of artificial intelligence (AI) can affect motivation and the learning process. The purpose of the study is to demonstrate the effectiveness of using interactive AI tools (HTML simulators, SCORM courses) to increase the engagement of target audiences. Based on the educational programs of the Amur State Medical Academy of the Russian Ministry of Health, we have tested an approach in which we used generative AI to complicate clinical tasks and create interactive training stands.</p></trans-abstract></article-meta></front><back><ref-list><title>References</title></ref-list><fn-group><fn fn-type="conflict"><p>The authors declare that there are no conflicts of interest present.</p></fn></fn-group></back></article>
