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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">vtmed</journal-id><journal-title-group><journal-title xml:lang="ru">Виртуальные технологии в медицине</journal-title><trans-title-group xml:lang="en"><trans-title>Virtual Technologies in Medicine</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">2686-7958</issn><issn pub-type="epub">2687-0037</issn><publisher><publisher-name>РОСОМЕД</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.46594/2687-0037_2025_3_2057</article-id><article-id custom-type="elpub" pub-id-type="custom">vtmed-2057</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>ТЕЗИСЫ</subject></subj-group></article-categories><title-group><article-title>Использования геймификации в формировании коммуникативных навыков у студентов-медиков и ординаторов</article-title><trans-title-group xml:lang="en"><trans-title>Using Gamification in Forming Communication Skills in Medical Students and Residents</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Линок</surname><given-names>Е. А.</given-names></name><name name-style="western" xml:lang="en"><surname>Linok</surname><given-names>E. A.</given-names></name></name-alternatives><email xlink:type="simple">elena9024@yandex.ru</email></contrib><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Шикунова</surname><given-names>Я. В.</given-names></name><name name-style="western" xml:lang="en"><surname>Shikunova</surname><given-names>Ya. V.</given-names></name></name-alternatives><email xlink:type="simple">elena9024@yandex.ru</email></contrib></contrib-group><pub-date pub-type="collection"><year>2025</year></pub-date><pub-date pub-type="epub"><day>17</day><month>10</month><year>2025</year></pub-date><volume>0</volume><issue>3</issue><fpage>242</fpage><lpage>243</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Линок Е.А., Шикунова Я.В., 2025</copyright-statement><copyright-year>2025</copyright-year><copyright-holder xml:lang="ru">Линок Е.А., Шикунова Я.В.</copyright-holder><copyright-holder xml:lang="en">Linok E.A., Shikunova Y.V.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://www.medsim.ru/jour/article/view/2057">https://www.medsim.ru/jour/article/view/2057</self-uri><abstract><p>Коммуникативная компетентность — важная составляющая клинической компетентности и неотъемлемый элемент профессионализма врача любой специальности. В работе представлены результаты использования специально разработанной деловой игры, направленной на формирование коммуникативных навыков среди студентов 6 курсов и ординаторов. На основание анализа анкет и чек-листов показано, что игра создает условия для формирования коммуникативных навыков, повышает мотивацию к их приобретению и способствует формированию пациент ориентированного мышления.</p></abstract><trans-abstract xml:lang="en"><p>Professional communication is an important component of clinical competence and an integral element of professionalism of a doctor of any specialty. The paper presents the results of using a specially developed business game aimed at developing communication skills among 6th-year students and residents. Based on the analysis of questionnaires and checklists, it is shown that the game creates conditions for developing communication skills, increases motivation to acquire them and promotes the formation of patient-oriented thinking.</p></trans-abstract></article-meta></front><back><ref-list><title>References</title></ref-list><fn-group><fn fn-type="conflict"><p>The authors declare that there are no conflicts of interest present.</p></fn></fn-group></back></article>
