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<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Publishing DTD v1.3 20210610//EN" "JATS-journalpublishing1-3.dtd">
<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">vtmed</journal-id><journal-title-group><journal-title xml:lang="ru">Виртуальные технологии в медицине</journal-title><trans-title-group xml:lang="en"><trans-title>Virtual Technologies in Medicine</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">2686-7958</issn><issn pub-type="epub">2687-0037</issn><publisher><publisher-name>РОСОМЕД</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.46594/2687-0037_2023_3_1704</article-id><article-id custom-type="elpub" pub-id-type="custom">vtmed-1704</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>ТЕЗИСЫ</subject></subj-group></article-categories><title-group><article-title>Обучающие компьютерные игры в освоении теоретических дисциплин студентами медицинского университета</article-title><trans-title-group xml:lang="en"><trans-title>Educational Computer Games in the Mastering of Theoretical Disciplines by Students  of the Medical University</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Жданова</surname><given-names>Е. В.</given-names></name><name name-style="western" xml:lang="en"><surname>Zhdanova</surname><given-names>E. V.</given-names></name></name-alternatives><email xlink:type="simple">zhdanova.e.v@bk.ru</email></contrib></contrib-group><pub-date pub-type="collection"><year>2023</year></pub-date><pub-date pub-type="epub"><day>18</day><month>09</month><year>2023</year></pub-date><volume>0</volume><issue>3</issue><elocation-id>1704</elocation-id><permissions><copyright-statement>Copyright &amp;#x00A9; Жданова Е.В., 2023</copyright-statement><copyright-year>2023</copyright-year><copyright-holder xml:lang="ru">Жданова Е.В.</copyright-holder><copyright-holder xml:lang="en">Zhdanova E.V.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://www.medsim.ru/jour/article/view/1704">https://www.medsim.ru/jour/article/view/1704</self-uri><abstract><p>Разработана и использована в учебном процессе обучающая игровая программа. Программа дает возможность визуализировать учебный материал, погрузить студента в пространство его будущей профессиональной деятельности. При разработке обучающих игр преподаватель должен структурировать материал, его визуализировать, сформировать критерии оценки. Разработка программ позволяет развивать творческое мышление. Использование в учебном процессе обучающих игровых программ нацелено на повышение уровня усвоения учебного материала, повышение мотивации студентов и улучшение качества образования в целом.</p></abstract><trans-abstract xml:lang="en"><p>A training game program has been developed and used in the educational process. The program makes it possible to visualize the educational material, immerse the student in the space of his future professional activity. When developing educational games, the teacher must structure the material, visualize it, form evaluation criteria. Software development allows you to develop creative thinking. The use of educational game programs in the educational process is aimed at increasing the level of assimilation of educational material, increasing student motivation and improving the quality of education in general. </p></trans-abstract></article-meta></front><back><ref-list><title>References</title></ref-list><fn-group><fn fn-type="conflict"><p>The authors declare that there are no conflicts of interest present.</p></fn></fn-group></back></article>
